Onboarding
blanc_editorFirst-run onboarding flow introducing Blanc Engine's no-code visual novel workflow.
Discover visual novels built by creators using Blanc Engine, or submit your own project directly to the directory.
First-run onboarding flow introducing Blanc Engine's no-code visual novel workflow.
Welcome screen to create new visual novel projects, open recent workspaces, or launch quick templates.
Global editor settings on the home hub for theme, interface language, and workspace preferences.
Built-in submission screen inside Blanc Engine to share finished visual novels directly to the community showcase.
Central project dashboard summarizing scenes, assets, localization progress, and quick workspace actions.
Organize backgrounds, character sprites, BGM, SFX, voices, and UI assets with grid/list views and audio preview.
Screenplay-style script editor with speaker, emotion, scene, and choice tags that convert directly into visual scenes.
Block-based visual timeline for backgrounds, character positioning, dialogue, choices, timers, and screen effects.
Interactive node canvas connecting Main Menu, Scenes, Choice branches, Pause Menu, Settings, and Ending nodes.
Real-time customization for Title Screen, Gameplay HUD, Dialogue Box, Save/Load slots, and Backlog.
Developer-controlled multi-language tooling with completion tracking and Export/Import CSV support.
Configure project metadata, window resolution, default language, and runtime behavior.
Package games into Portable builds (Game.exe + encrypted game.bpack) or a standalone Windows Setup.exe.
Built-in reference and workflow guide inside the editor for quick onboarding.
Standalone Rust player rendering character sprites, typewriter dialogue, and quick-action HUD controls.
Multi-character stage positioning, expression transitions, and customizable dialogue box styling.
Single-file Setup.exe with 6-language installer UI, custom sidebar artwork, progress bar, and clean uninstaller.
Built a visual novel with Blanc Engine? Share it with the community.